Jan 15, 2009, 11:58 PM // 23:58
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#81
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Academy Page
Join Date: Apr 2006
Guild: A Fate Worse Then Death
Profession: R/
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i have been playing gw for almost 4 years now. I loved the game from the start. I am extatic that were getting all this stuff for us vets. They are always thinking up ways to improve or expand the things for us in game. Kudos to the staff that are working so hard for me!
Thanks a Million. Looking forward to the updates *drools over a armor closet*
Siadina
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Jan 15, 2009, 11:59 PM // 23:59
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#82
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by vandevere
At the risk of being labeled a suck up, I would simply like to thank all of you for the job you're doing...
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I for one won't belittle you for letting people know you appreciate what they are doing. I said people, not the ANET some of you love to hate. You forget that it's people who create and implement the game. I just want to add my thanks also.
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Jan 16, 2009, 12:04 AM // 00:04
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#83
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Regina Buenaobra
It couldn't have been fixed "almost half a year ago". When we wrote, "By spacing out our content releases, we gain the time to tackle larger and more difficult projects that, previously, would've been impossible" we weren't making that statement as a joke. Unfortunately, some projects require more than just one month of time to tackle, because they are pretty big for just two people.
I'd also like to note that the three listed features are a few of what we're working on for April.
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omg omg i actually got responded to by regina -melts in chair- *____* lol
anyways, i know u werent around then...
but the faults of hom and how it can be improved has been discussed ever since it was unveiled at the preview weekend of eotn (august 2007)
it had quite the bad reputation of bein broken by most ppl iirc
we're in 2009, and hom hasnt received any "significant" update yet
so technically, they've had well over a year to clean that mess up
but we instead get random new pve updates (that imo only further break the game...but thats strictly my opinion)
regarding storage...
it has been an issue ever since at least nitefall was released
but im gonna say even pre-factions to a degree
while yes, we have received numerous small (and perhaps coincidental) solutions in the past
my question is...why another one? why again now?
is this new solution the "end of all storage problems?"
is it even a new solution? or is a solution that has been suggested before?
certainly this -must- be huge, if it takes a bigger team and 3 months to do it
(but im not gonna hold my breath)
Last edited by snaek; Jan 16, 2009 at 12:06 AM // 00:06..
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Jan 16, 2009, 12:22 AM // 00:22
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#84
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I was actually hoping for a list of what ANet considers needing an update, change, boost, whiplash or anything regarding skills specifically... see what skills get used often, what skills rarely get used and plot accordingly to that.
-First off, you'd get community input.
-Second, you'd have a list to look at to see what can be done without too much effort versus entire changes on the skills themselves.
-Lastly, ANet could hint at what will eventually be coming up sooner than later so people can stop complaining about waiting "forever" on something to happen. Reasons why one skill was put before another, optionally, can also be added.
Just my two cents. Nonetheless, my only concern regarding anything personally is these novels I've heard about the timeframe between GW1 and GW2. Any infomation about that would be helpful.
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Jan 16, 2009, 12:27 AM // 00:27
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#85
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Kudos to those giving the '+1 brigade' a hard time for being so despondent, negative and not bringing much else to the conversation. It's been said already but I agree that ANet have no real obligation to provide anything additional. We are getting free stuff! Yay!
I look forward to the update but on the issue of storage, I also suspect it will be along the lines of book storage, but 'per character' armour storage would be my preference.
Keep up the magnificent work guys, Guild Wars is still by far the best online game experience in my opinion.
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Jan 16, 2009, 12:29 AM // 00:29
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#86
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Furnace Stoker
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The main task of the Live Team at this state of the game should IMHO be bringing new life to it, reviving what's dead and creating new playable and replayable content out of existing content, for both PvE and PvP.
But storage update was needed, was really needed for a very long time (forgetting about ancient times, GW:EN release got us nothing and thats when the major pain started again, and since then TONS more of new things were added) and it is a good choice for a first big 2009 update. That's because the future updates are likely to contain more and more new items we'd like to keep, first and most expected being 4th annual birthday minipets series.
At least I hope I'll finally be able to craft me some new armor sets. I haven't crafted an armor set in whole 2 years because there's simply no way to store them other than buying even more mule slots and having to do a lot of relogs and moving of stuff just to swap an armor set or a part.
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Jan 16, 2009, 12:31 AM // 00:31
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#87
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Regina Buenaobra
I'm sorry, but I can't give you an estimate. Any estimate I could give would probably change in the future, depending on what Joe is able to do and other factors.
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Yeah I understand. Just gotta hope that I can finally free up that space then *fingers crossed*. Tell Joe I will give him special favors if he is able to free up that space <______<;
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Jan 16, 2009, 12:35 AM // 00:35
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#88
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Wilds Pathfinder
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Quote:
Here are a few features we are currently developing for April:
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just in case all of you missed it
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Jan 16, 2009, 12:36 AM // 00:36
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#89
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by Tullzinski
Be glad to take any bones they throw my way
No monthly fees and still getting updates! Keep up the good work!!!
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I completely agree.
Quote:
Originally Posted by Dev Update
Some features that once seemed unattainable are now being explored as upcoming projects.
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Hmm...hair stylist? Maybe?
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Jan 16, 2009, 12:38 AM // 00:38
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#90
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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They didn't miss it street peddler, but it might placate some of the complaining, so they've ignored it.
__________________
All seems lost now, but still we must fight on.
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Jan 16, 2009, 12:52 AM // 00:52
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#91
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Frost Gate Guardian
Join Date: Jul 2008
Location: You will never know!!!!
Guild: Guardians of Hades [GoH]
Profession: W/E
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i want more storage becuase im a pack rat.
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Jan 16, 2009, 12:58 AM // 00:58
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#92
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Lion's Arch Merchant
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A few not so obvious views on constructive criticism in relation to the ongoing debate:
Studies do not directly prove that constructive criticism unanimously works better than destructive criticism. Mostly, we have self-reports of people who prefer to hear positive comments over negative ones. Some attempts at constructive criticism fail because the message is confused; the receiver mis-interprets the comments as complementary, and discards the true critical message. Constructive criticism fails when it omits the criticism; it ends up being a bunch of insincere ego-gratifying comments that delude someone into making future failures based on the same approaches.
There are also cases where people have received the most destructive form of criticism, and they have used that as a powerful motivating force. People called generic names like loser, failure, and stupid; without any specifics on what they were doing wrong. The most important factor on responding to criticism seems to be stable internal traits; things that do not change when the support is overwhelming or negativity is abundant. People who have made the most impressive accomplishments have both enemies and heroes, although they do not speak of enemies to try not to justify the negativity.
The interpretation of the person making the statement is more important that what is actually said. Highly infallible person makes utterly destructive comments and they get through; stigmatized person makes the most brilliant and insightful comments, he gets completely ignored. This is where interpretation matters; negative criticism is not taken to be a personal attack when it comes from a likeable source. However, from an unlikeable source, any comment can be misread to support an overall negative view of this person (ie. the people who trash Guru users as a whole because of their own biases).
The following happens on forums: person may make an initial comment and face others stereotyping them into a certain subgroup, only to gradually see themselves as fitting more into that subgroup based on the rejection. Negativity does breed some negativity; but polarized opinions (and an unwillingness to achieve compromise) breed the most diverse and radical opinions. If you do not want an extreme negative opinion, do not form an extreme contradictory opinion that accepts none of what the other person says.
Sometimes the destructive person is being genuine, and not trying to present a facade of a tough negative person. Sometimes the constructive person is trying to pretend to be a positive person to ingratiate themselves to get changes made in their own favor. This goes on in these forums when people verbally berate those who give negative comments. Certainly, someone who sincerely believes in constructive criticism could at least make the minimum effort to debate the opinions of someone who disagrees. There is too much do-as-I-say-not-as-I-do.
And finally, constructive criticism works for one major reason: a solution is proposed to fix things that are being done wrong. If you don't present a solution, there is only a chance at construction if the person can figure it out himself. If you do not present criticism, there is also a chance at fixing something if the person has the insight to make criticism. Any other comment is probably more useful for social purposes than it is for getting a game to achieve its potential. Using past references to this game, genuine constructive criticism towards some changes (skill balancing etc) has produced very little. In those cases, I believe there is a massive filter that discards most of the incoming information no matter what form it comes in.
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Jan 16, 2009, 01:24 AM // 01:24
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#93
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Storage would be nice, a bit late for me but still nice I guess.
I am very happy that they are still trying to improve GW but I wonder if anything at this point will draw back some of the huge numbers of people that have left.
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Jan 16, 2009, 01:29 AM // 01:29
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#94
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The Greatest
Join Date: Feb 2006
Profession: W/
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I don't understand why people bitch when ANet give us positive updates. It doesn't matter how little it is, it doesn't matter how late it is. They're showing that they haven't completely given up on Guild Wars. You're bitching at ANet for giving us updates that they don't need to - does that really make sense?
All of you are spoiled and take these updates for granted.
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Jan 16, 2009, 01:40 AM // 01:40
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#95
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Academy Page
Join Date: May 2007
Profession: Mo/
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Quote:
Originally Posted by Master Fuhon
A few not so obvious views on constructive criticism in relation to the ongoing debate.
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Purposely derailing the thread are you >:[
Quote:
Originally Posted by devnotes
However, we are discontinuing the monthly ATS skill usage charts on the website as the feature isn't popular enough to warrant the time investment required to compile, sort, and publish the data.
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noooooooooooo Q_Q
Those were very interesting to see and an indication of how well the players performed. HvH ones were good for steelin' builds. Isnt it possible to dump it on the wiki in a slightly less organized fashion (per match or per team)? Less sort and publish effort and perhaps a larger audience. (how should one know that these charts were available on the site)
Cheers for more storage though :]
Edit: 'Account-based changes to the Hall of Monuments'
Quote:
Originally Posted by wiki
Link to Guild Wars 2
This feature does not allow characters to be transferred between Guild Wars 1 and Guild Wars 2. However, it does allow character names to be reserved.
It does not support bulk transfer of armor, items, characters, or gold. However, acquiring select items in GW1 will confer benefits in GW2 via the Hall of Monuments.
Each of your GW1 characters has its own Hall of Monuments. However, the rewards will be "unlocked" account-wide and will transfer to your GW2 account, and there are plans to allow a player to display all monuments attained on their account in GW1. Accomplishments dedicated in GW1's Hall of Monuments will continue to update your GW2 account even after GW2's release
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Does this mean that the miniatures and weapons of 1 char will be displayed in the HoMs of all characters? (once the tapestry is hung and player rezoned) Or that there will be one HoM on my account labeled with my accountname (e-mail adress)? Or that the survivor monument will be in all HoMs? Or that I can cap the rainbow phoenix on any char with a HoM? Wouldn't this be a redundant addition seen the current account wide marking/unlocking, or is this a first step in that direction?
And reserving the name of every current char with a HoM could generate naming issues when players without GW1 (or EotN) buy GW2?
Last edited by Grand Theft Ecto; Jan 16, 2009 at 02:04 AM // 02:04..
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Jan 16, 2009, 01:43 AM // 01:43
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#96
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Forge Runner
Join Date: Mar 2006
Profession: N/
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@master fuhon
gettin a bit off topic but...
criticism is imo always a good thing
but some ppl have a problem discerning a useless comment from a useful critique
and then another problem is that it can be naturally seen as negative
so if done without tact, the receiver of the criticism will totally not even recognize there is a valid critique (deny it) even if it is completely valid
but no matter how u go bout presenting ur critique...if its valid, then its useful, no matter how much ppl like it or not
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Jan 16, 2009, 01:45 AM // 01:45
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#97
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Arkantos
I don't understand why people bitch when ANet give us positive updates. It doesn't matter how little it is, it doesn't matter how late it is. They're showing that they haven't completely given up on Guild Wars. You're bitching at ANet for giving us updates that they don't need to - does that really make sense?
All of you are spoiled and take these updates for granted.
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My thoughts exactly except I would probably be a lil more in-your-face.
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Jan 16, 2009, 01:57 AM // 01:57
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#98
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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I'm liking the new storage.
I'm liking the account wide HoM.
I'm liking the fact they actually care about GW1.
I'm not liking this month's balance update.
I'm not liking their new content. A tonic every 30 days is not enough to keep most people interested.
I'm not liking Guru's negativism.
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Jan 16, 2009, 01:58 AM // 01:58
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#99
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Here are a few features we are currently developing for April:
* Increases to account-based storage
* Improvements to character-based storage
* Account-based changes to the Hall of Monuments
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Three years too late. Such idiots...
Last edited by Tarun; Jan 16, 2009 at 02:00 AM // 02:00..
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Jan 16, 2009, 02:01 AM // 02:01
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#100
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Tarun
Three years too late. Such idiots...
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Three years too late when storage tabs were added like two years ago? Your math doesn't compute, sir.
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